Project

Wilder World

A web 3.0 game where players own their progress through NFTs

Objectives, Limitations

Objectives

Limitations

Services offered

Personas

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User personas are a commonly used tool in UX design. Personas help us in creating products with a specific, not generic, user in mind.

User Stories

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User stories are short statements about a feature, written from a user's perspective. A well-defined user story does not spell out the exact feature, but rather what the user aims to achieve.

Stakeholder Interviews

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Stakeholder interviews are a great place to start since they help us figure out business goals, technical constraints, usability problems, and more when approaching a project.

Requirements Gathering

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This exercise aims to take the project brief and turn them into tangible requirements that the product must have.

Card Sorting

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Card sorting is a UX research technique in which users organize topics into groups. This method is used to create a information architecture that is closest to what the user expects.

Competitor Analysis

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Competitor analysis helps me identify and evaluate the strengths and weaknesses of our product or service in relation to the current market. Conducting a competitor analysis in the early stages helps us create better design decisions that help us focus on the strengths of our product.

Brainstorming

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Brainstorming is a method designers use to generate ideas to solve clearly defined design problems. Brainstorming sessions work great with some of the other methods, such as HMW's

Wireframing

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A wireframe is a two-dimensional skeletal outline of a webpage or app. Wireframes provide a clear overview of the page structure, layout, information architecture, user flow, functionality, and intended behaviors.

Rapid Prototyping

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Rapid prototyping is the process of iteratively mocking up an interface and validating it with users and stakeholders.

Usability Testing

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A usability-testing session asks a participant to perform tasks. While completing each task, the researcher observes the participant’s behavior and listens for feedback.

Interactive Prototype (handover)

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Fully clickable prototypes are a really useful way of handing over work. It leaves little to imagination as the developers can directly interact with the prototype to get a feel for the final product.

Project Overview
Design Process
Current Status

Project Hidden

This project is hidden because of IP concerns. Please check out this case study to get a better idea of my work. Or book a time here for an intro to more of my work.

Wilder World is a metaverse project that comes under the Zer0 tech umbrella. They are building a do-it-all platform where projects will be able to launch a marketplace, staking and governance. Wilder World is the first of many. You can check it out here: https://www.wilderworld.com/

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