Project
Wilder World
A web 3.0 game where players own their progress through NFTs
Objectives, Limitations
Objectives
Limitations
Services offered
Personas
User personas are a commonly used tool in UX design. Personas help us in creating products with a specific, not generic, user in mind.
User Stories
User stories are short statements about a feature, written from a user's perspective. A well-defined user story does not spell out the exact feature, but rather what the user aims to achieve.
Stakeholder Interviews
Stakeholder interviews are a great place to start since they help us figure out business goals, technical constraints, usability problems, and more when approaching a project.
Requirements Gathering
This exercise aims to take the project brief and turn them into tangible requirements that the product must have.
Card Sorting
Card sorting is a UX research technique in which users organize topics into groups. This method is used to create a information architecture that is closest to what the user expects.
Competitor Analysis
Competitor analysis helps me identify and evaluate the strengths and weaknesses of our product or service in relation to the current market. Conducting a competitor analysis in the early stages helps us create better design decisions that help us focus on the strengths of our product.
Brainstorming
Brainstorming is a method designers use to generate ideas to solve clearly defined design problems. Brainstorming sessions work great with some of the other methods, such as HMW's
Wireframing
A wireframe is a two-dimensional skeletal outline of a webpage or app. Wireframes provide a clear overview of the page structure, layout, information architecture, user flow, functionality, and intended behaviors.
Rapid Prototyping
Rapid prototyping is the process of iteratively mocking up an interface and validating it with users and stakeholders.
Usability Testing
A usability-testing session asks a participant to perform tasks. While completing each task, the researcher observes the participant’s behavior and listens for feedback.
Interactive Prototype (handover)
Fully clickable prototypes are a really useful way of handing over work. It leaves little to imagination as the developers can directly interact with the prototype to get a feel for the final product.